/*
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 */
package deatax.game;

/**
 *
 * @author pson
 */
public class MapObject extends GameObject {
    
    protected int x;
    protected int y;
    
    protected int height;
    protected int sightRadius;
    protected boolean occlude;
    protected boolean block;
    
    protected CombatBonus bonus;

    public MapObject(String name, int weight, double value, int height, int sightRadius, boolean occlude, boolean block, CombatBonus bonus) {
        super(name, weight, value);
        this.sightRadius = sightRadius;
        this.occlude = occlude;
        this.block = block;
        this.bonus = bonus;
        this.x = -1;
        this.y = -1;
    }
    
}
